Help the Mummy collect all the keys of life (Ankh). Find the way to the Underworld.

Mummy: Egyptian Puzzle is a puzzle game for the NES. The game was created using Retro Puzzle Maker.

The game contains 64 levels of varying difficulty.

Install the NES emulator and have fun!

Thank you for playing

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Mummy Egyptian Puzzle v1.1.nes 64 kB

Development log

Comments

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Greetings AJP Games,

we hope you are doing great. I am Areeba (aka Titania) from the BrewOtaku-Team, we are launching BrewOtaku #003 - The Homebrew Gaming Magazine soon.

We loved your work, and we have mentioned "Penguin: Sokoban Adv. and Mummy: Puzzle” in it. Kindly share your contact details so we can share it with you. You are anyhow free to share this on your social media channels or homepage.

We look forward to hearing from you soon.

Kind regards

Titania

(1 edit)

Thank you, here is my email:

we have mailed you, you might want to remove your contact information to prevent potential spam:)

4 out of 5 stars, pretty good project!

33 gave me pause but 39 made me actually stop and study the board for a while.

This was quite fun but suffers from one flaw most of these games have. Once you figure out a puzzle, doing it again and again and again - sometimes up to dozens of times in some games - especially for a single level just makes it tedious, not fun.

Take the first image to the right: There are five sand (? sandrock?) moving puzzles. Three are identical. Many levels use this conceit.

Secondary flaw is the sheer amount of walking some levels have. Level 40 is one of the worst. Back and forth the length of half the level is - once again - tedious, not fun.

I do not mention those to say they need to be fixed. These are normal issues and would be difficult to avoid. I feel the game should be left as is and and changes be made to a sequel, if there is one. (The top, right corner screams to me that "your princess is in another castle" and there are seven more chapters.)

Minor improvements I'd like to see include visual changes to the stairs upon collecting the final ankh and a visual change if a door can be passed (player has a key).

Thank you for your comment!

My game is a bit of an experiment that I was playing with.

I wanted to create a game for the NES, which the Retro Puzzle Maker engine allowed me to do. 

https://puzzle.nes.science/home

Unfortunately, it is quite limited. Its simplicity and limitations are very bothersome to me. Creating a nice game in terms of graphics and functionality is very difficult in this case, and one has to make many compromises. 

As for the levels, you are right. They are quite simple. I made the game quickly. You can see my first game;

https://ajp-games.itch.io/penguin-sokoban-adventure

I feel that the levels there are more challenging, but the music is not the best :)

It was a bit simple but that didn't bother me. That meant I had time to actually enjoy it!

I've already clicked the link to your other game and will happily take a look later.

Thanks for sharing!